So, FO4Editor has the option to combine Mods.
But most mods do not want to leave their 'parent ESP' behind.
I wonder, what is the use of combining mods, if i cannot drop the respective 'parent ESP'.
But most mods do not want to leave their 'parent ESP' behind.
I wonder, what is the use of combining mods, if i cannot drop the respective 'parent ESP'.
Is there a way to actually integrate all my 600'ish mods into one single esp, and not need the 'respective parent esp'?
As long as an esp has a single type of group, but once a second group is in a 'parent esp' everything suddenly becomes quite a problem.
Now, i combined already a heap of simple single-group mods, but I am stuck on the multi-group mods.
As long as an esp has a single type of group, but once a second group is in a 'parent esp' everything suddenly becomes quite a problem.
Now, i combined already a heap of simple single-group mods, but I am stuck on the multi-group mods.
Is there a way around this?
Thank you beforehand.
After 80 hours of playing vanilla Fallout 4, I’ve decided that it’s time for mods. Here’s how you can join me.
Before we get started with the instructions, I want to point out that modding Fallout 4 is simple, but it will get easier as time goes on. Publisher Bethesda has yet to release its official modding tools for its latest open-world hit. We should get that next year along with Steam Workshop support. Steam Workshop is how Valve enables developers and the community to instantly plug add-ons into games natively through Steam. This enables players to click the “subscribe” button on a workshop page in Steam to instantly add mods. But even when that happens for Fallout 4, the process I’m about to go over should always work.
Let’s get to it:
Installing mods
Finding and downloading mods
- First, you’ll need to find mods that you want to use with Fallout 4.
- The most trusted site right now is Nexus Mods.
- Pick a mod like Lowered Weapons, and click on the “Files” tab.
- Click the “download manually” link.
- Save the file to your desktop or a Fallout 4 mods folder.
Above: Nexus Mods is a great resource.
Extracting and installing mods
- Go to the folder you downloaded the mods to.
- Use a program like WinRAR to extract the downloaded files into a new folder.
- Use the “Extract to …” option to ensure that files don’t get lost or disorganized.
- Go into the new folder and copy the applicable files.
- Generally, you’ll want to copy the entire folder (Meshes in the Lowered Weapons example).
- Find your Fallout 4 install location, which is typically: C:Program Files (x86)Steamsteamappscommon
- Paste the copied folder into Fallout 4’s “Data” folder.
- If it asks you to replace or merge files, hit “yes.”
Editing the .ini file
- Finally, you need to edit the .ini file to teach Fallout 4 to look for mods.
- Find the .ini file, which is almost always here: C:Users*USERNAME*Documentsmy gamesFallout4
- Right click on Fallout4.ini and select Edit.
- Hit CTRL+F and search the file for this: “sResourceDataDirsFinal=STRINGS”
- In the case of Lowered Weapons, add “, MESHES” to the end of that line.
- It should now read: “sResourceDataDirsFinal=STRINGS, MESHES”
- Go to file and Save As and replace the current .ini file.
- Keep in mind that it won’t always be “, MESHES” that you’ll need to add. It depends on the name of the file that you add to Fallout 4’s Data folder.
Now, all you have to do is boot up the game and enjoy. Let us know if you have any issues.
Fallout 4 features an extensive crafting system when it comes to weapon modifications. It can be a little overwhelming at first, but understanding these basics and taking a look some of our useful tips will get you the weapon you've always wanted.
Where to Mod Weapons
[edit]
Weapons can be modified at the Weapons Workbench, a uniquely designed crafting bench that you'll be able spot by its simple design. You can find these at most Settlements, and you can always build one if its missing. These workbenches can also be found out in the wild, so keep an eye out if you have an itching to craft!
Things You Need to Craft
[edit]
Not everything is free when it comes to crafting weapons. For starters, you're going to need to have a weapon to modify. Many of the weapons you find out in the wild will already have some kind of modifications, and you'll be able to add or remove whatever you like in the crafting process.
Some of the more common basic weapons you'll find include:
Name | Damage | Weight | Mods | |
---|---|---|---|---|
10mm Pistol | 21 | 3.5 | Mods | |
Pipe Pistol | 15 | 2.3 | Mods | |
Pipe Revolver Pistol | 28 | 4.2 | Mods | |
Pipe Rifle | 13 | 2.8 | Mods | |
Knuckles | 16 | 0.5 | Mods | |
Board | 22 | 3 | Mods |
Crafting Components are also very important to getting a weapon modified. Collecting scrap and all that useless junk actually has a purpose in Fallout 4. Bring all your junk to a Workbench and enter the item transfer menu. Use the menu option to transfer and scrap all your junk into components.
Adhesive is a rare but needed component that is essential to crafting weapons. If you aren't finding enough tape out in the wild, the breakdown of Vegetable Starch will provide you with an incredible five Adhesive! Head to a Cooking Station and craft Vegetable Starch putting three Mutfruit, three Corn, three Tato, and one Purified Water together.
Perks are also nice to have, but they aren't required to craft some of the more basic modifications. The Perks that will help you modify weapons include:
- Gun Nut (requires 3 Intelligence): Gives you access to rank 2, 3, and 4 gun modifications, depending on rank of perk.
- Science (requires 6 Intelligence): Gives you access to rank 2, 3, and 4 laser weapon modifications, depending on rank of perk.
- Blacksmith (requires 4 Strength): Gives you access to rank 2, 3, and 4 melee modifications, depending on rank of perk.
- Scrapper (requires 5 Intelligence): Have this perk active to get better components when scrapping junk!
Types of Mods[edit]
Different weapons will allow you to mod different aspects of a weapon, but all of them fall into some or all of the following categories. Keep in mind that each weapon is different, so some modifications will not be available to all weapons.
Scp containment breach gameplay. Another one of these SCPs are SCP-096, which when viewed will hunt the player around the map and it is only affected if viewed by its face.One of the game's primary features is rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. The player is pursued by numerous hostile SCPs; chief among these is SCP-173, a concrete statue capable of moving at high speeds when it is not directly observed. 173, along with other SCPs, must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby.
Receiver
[edit]
Affects damage and weight. Modifications in this slot will make some drastic changes, but they usually come as a trade-off. Increase the damage, but increase the weight as well! Things like armor penetration, critical shot damage, and rate of fire are also affected.
Barrel[edit]
Affects accuracy and range. Long barrels typically improve range and accuracy, while shorter barrels minimize range and improve accuracy and recoil.
Grips[edit]
Affects accuracy. For pistols, expect better hip-fire accuracy, while rifles will improve on sighted accuracy.
Magazines[edit]
Affects ammo. This one is pretty straightforward. Small changes to weight and firing rate may be included.
Top Mods Fallout 4
Sights[edit]
Affects accuracy and range. An improved sight will not only change some of your stats, but you'll have some kind of difference in the way you target an enemy in the action itself. More advanced mods will include target tracking and night vision.
Muzzles
[edit]
Affects recoil and range. Different muzzle mods have different effects. Suppressors will reduce range and improve recoil, and it will also quiet the sound level of your weapon. A Bayonet will add to the bash damage, but drop range. Compensators and muzzle breaks help recoil but reduce range.
Weapon Stats[edit]
Each weapon comes with its own set of values. These stats are key to finding the weapon that fits you best. Most are self-explanatory
Fallout 4 Mods Sites
- Damage
- Ammo
- Fire Rate
- Range
- Accuracy
- Weight
- Value
Awesome Examples[edit]
Now that you've got the basics down, it's time to craft your own weapon! Looking for inspiration? Take a look at some of our modifications and see if they fit your style!
Night-Vision Converted Alien Blaster Pistol
[edit]
Nickname: Hope's End
- Long Barrel
- Sharpshooter's Grip
- Fusion Mag
- Short Night Vision Scope
Once you've found the Alien Blaster, you'll be able to apply some powerful mods to make an already great weapon even better. Applying the Long Barrel will greatly increase your range, while the Sharpshooter's Grip will slightly increase accuracy. Switch over to the Fusion Mag (requires Science! perk 4) to start using Cell ammo, allowing you to keep using the weapon once the Alien Blaster ammo runs out. You can also throw on a scope of your liking!
Instigating Recon .50 Sniper Rifle
[edit]
Nickname: Extermination
- .50 Receiver
- Long Ported Barrel
- Marksman's Stock
- Large Quick Eject Mag
- Long Recon Scope
- Compensator
Using a Sniper can be a lot more interesting when you apply some of the higher mods for the weapon. First off, try to find a legendary Instigating Sniper Rifle that does double damage on enemies with full health. That, or the Two Shot Sniper Rifle that allows you to hit two consecutive shots. With that in mind, install the .50 Receiver for a different ammo type and bug increase in damage, then throw on the Long Ported Barrel and Marksman's Stock for super recoil. Add in a Large Quick Eject Mag fro better ammo capacity and then pick the scope and final add-on to your liking.
Explosive Advanced Double-Barrel Shotgun
[edit]
On startup windows 10. Nickname: Double Trouble
- Advanced Receiver
- Long Barrel
- Full Stock
- Reflex Sight (Dot)
- No Muzzle
If you're going to get the most out of your weapon, you're going to want it to be Legendary. With that in mind, when it comes to the Double-Barrel Shotgun, try to find one with the Explosive status. This will have bullets explode on impact doing 15 points area-of-effect damage. Add in the Advanced Receiver for a big jump in damage, and throw in the Long Barrel and Full Stock for better recoil and range.
Stunning Super Sledge
[edit]
Nickname: Whirlwind
- Stun Pack
Yup! Just one mod! This already powerful weapon becomes even greater when you add the Stun Pack, an extra mod the inflicts electrical damage and can even stun the enemy. Get it in Legendary form and you'll be set! Do take note that you're going to need a Science! rank of 1 and a Blacksmith rank of 3.
Comments
Fallout 4 graphics mods
There are loads of ENBs and Reshade mods out there that can dramatically alter Fallout’s appearance through post-processing wizardry, but I’m rather partial to the Enhanced Wasteland Preset, which has been around forever. If you find the Commonwealth a bit too gloomy, then this might be exactly the panacea you’re looking for, significantly livening up the world with more vibrant colours and lighting.
If the thought of pretty colours makes you violently retch, and even the default appearance is too chipper for you, then Stalker Lightning might be more up your street. By draining the world of its vibrancy, the Commonwealth starts to look a lot like STALKER’s Zone. You will feel depressed, and maybe you’ll even start questioning why you’re fighting your way through this miserable world (it’s for your terrible son), but that’s all part of the post-apocalyptic experience.
Enhanced Lights and FX tackles Fallout 4’s derelict interiors, overhauling ambient lights, light sources and visual effects, generally creating more moody, atmospheric indoor areas. It’s great if you’re wanting darker dungeon romps, too, though that’s far from the only reason to add this to your mod library. And despite the big changes and vastly improved lighting, you shouldn’t notice much of an FPS drop.
True Storms is a beefy weather overhaul that takes Fallout 4’s slightly subdued storms and cranks them up to Biblical proportions. Like the best graphics and weather mods, this one is very much in keeping with vanilla Fallout 4, but it makes weather a lot more intense and varied, while adding more gameplay ramifications, such as Ghoul attacks during radiation storms and noise reduction when it’s raining.
Blood! It’s everywhere in Fallout 4. Sometimes it’s yours, sometimes it’s from someone you killed and sometimes it’s just being used in lieu of paint by an overly-enthusiastic maniac. Since you’re going to be seeing so much of it, you might as well make it look good. Enhanced Blood Textures replaces Fallout 4’s blood smears with HD versions, while introducing blood pools, Synths that bleed oil and more types of blood stains. Delicious.
Vivid Fallout – All in One combines all of the Vivid Fallout texture mods in one huge mod. Terrain, trees, rocks, roads and bridges all get a sexy upgrade, and without a performance cost. It actually uses less VRAM than the original textures. You can also find separate downloads for each individual component, so if you only want to improve the natural landscape, or just bridges, you can do that.
The Texture Optimization Project is more of a performance mod than a graphics overhaul. It takes the original Fallout 4 textures and replaces them with compressed and resized versions. If your PC is straining and a wobbly FPS is giving you a headache, these textures might be a big help. There’s very little loss of quality, but a noticeable performance boost.
Fallout 4 Green Mods
Weather mods can increase Fallout 4’s dynamism, but when the rad storms finish or the mist clears up, the world is left the same. Fallout 4 Seasons transforms the Commonwealth completely, making it feel like a more mutable place. In winter, frost and snow covers the ground, killing off plants, while the spring thaw sees greenery pushing throw the ice and flowers starting to bloom once more. Unfortunately, the seasons don’t change on their own. You can only have one season installed at a time, and to switch them you’ll need to pay a quick visit to your mod manager. I love how, despite this, the mod attempts to simulate the slow shifting of the seasons with the additions of the spring thaw and first frost mods, letting you gradually move from winter to spring or autumn to winter.