In the Groove 2 | |
---|---|
Developer(s) | Roxor Games |
Publisher(s) | Roxor Games/Andamiro |
Platform(s) | Arcade |
Release | June 18, 2005 |
Genre(s) | Music |
Mode(s) | Multiple one-player and two-player modes |
Cabinet | Custom |
Display | Horizontal, Raster, standard resolution |
In the Groove 2 is the sequel to Roxor Games' 2004 arcade game In the Groove. It was released to arcades officially on June 18, 2005. It was available as an upgrade kit and as a dedicated cabinet developed by Andamiro. The price for a dedicated cabinet was $9,999 USD and the upgrade kit (sometimes referred to as a 'Boxor'[1]) was $2,999 USD.
There is a total of 137 songs available in the arcade version. This includes all 72 from the original arcade game, the three new songs in the home version, and 65 brand new songs, four of which are hidden and unlockable. Dark souls crash on startup windows 10 screen.
A lawsuit filed by Konami on May 9, 2005, asked for an injunction against the sale of the upgrade kit version. October 23, 2006 Konami and Roxor reached an out-of-court settlement, which resulted in Konami acquiring the intellectual property rights to the In The Groove franchise and thus effectively terminated the distribution of the game in North America.[2]
In development, it was known solely as In the Groove 2. On June 18, 2005, Roxor Games officially announced the release of the game, and announced that it would add the name of Andamiro's Pump It Up line, becoming Pump It Up: In the Groove 2. However, 'Pump It Up' only appears on the marquee of the dedicated cabinets developed by Andamiro. The name also appears on the title screen of an un-updated Andamiro made cabinet. The name appears nowhere on an upgraded cabinet.
The game also features a modified interface, based on the first version but recolored red and incorporating other changes. The interface also features a new font; the first version used a generic font.
USB memory card support has been expanded on In the Groove 2, with the ability to now install revision updates stored downloaded from the internet saved onto the memory card. Several revisions have been released, most of them adjusting timing windows, fixing sync issues with songs, and fixing other bugs. However, only 'r2' machines have the ability to install revision patches. Some early ITG2 machines contain 'r1', which does not contain the Machine Update option. The biggest addition of functionality added with the patches was contained in 'r21', which added the ability to load custom songs from the memory card.
- 3Machine Updates (Revisions)
- 5Machine Hacking
New features[edit]
The Novice difficulty level is a feature added to the home version of In the Groove, carried over to In the Groove 2. On this difficulty level, all songs are rated as ones (including the hardest and fastest songs on other difficulties), and play in Novice mode places a traffic light graphic on the screen that tells players when to step. As always, two players can select different difficulty levels for the same song, but if one selects Novice, then the traffic light always appears instead of the normal backgrounds. It is also worth noting that on ITG2, Novice always forces a constant speed of 120 BPM (a 'C120' mod). As a result, since C-mods disqualify scores from appearing on the scoreboards if the song played has pauses or speed changes, those songs will never have any Novice scores saved.
Rolls are a new feature. They look like spiky hold notes and usually come in pairs. The player must continually tap the corresponding arrows until the end of the roll, much like the drum roll notes in Namco's Taiko no Tatsujin. Regardless of the song's speed, rolls must be tapped at least once every 0.3 seconds.
Survival Mode is another course-based gameplay mode. The player must play a five-song course, where each song has a time limit less than the song's length. Time left over after each song is carried over to the next, and missteps deplete the time remaining - time is only added for Fantastics, with no change for Excellents and detractions for anything lower. The lifebar in this mode is not used to determine whether the player passes. Instead, it serves as a visual indicator of how much time is remaining. The game ends when the remaining time is fully depleted.[3]
Fitness Mode is a common home version feature on dance games that is included in the arcade version of ITG2. This gameplay mode allows users to keep track of time spent dancing and calories burned.[3]
Three previously Marathon-only modifiers - Bumpy, Beat, and Robot (a metallic gray Flat arrow type) - have also been added to the regular modifier list. In addition, a multi-colored arrow type, Vivid, has been added for colorblind players. It resembles the default arrow color scheme used in Dance Dance Revolution.
'Excellent', 'Great' and 'Decent' judgments are now prefixed or suffixed with a dash. A prefix (-Excellent, -Great or -Decent) indicates that the player stepped too early; a suffix (Excellent-, Great- or Decent-) indicates that the player stepped too late. In novice mode, 'Way Off' becomes 'Way Early' and 'Way Late' respectively; in other modes, the dash system still applies.
'Stretch Jumps' have been included in double play, a jump that requires a player to hit two panels simultaneously that are farther away from each other than normal jumps, such as 1PU+2PD or 1PL+2PL.
Songs[edit]
In the Groove 2 includes more than 60 new songs in addition to the entire songlist from the previous version, In the Groove. The sequel includes new songs from established artists like ZiGZaG, Kid Whatever, Inspector K, Nina, Digital Explosion, and Machinae Supremacy. It also introduces songs from newcomers like Tekno Dred and Ad Man (Ad Man was an unnamed composer in the credits), Affinity, Hybrid, Lynn, and Onyx.
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As with the original game, several artists that have released songs for Dance Dance Revolution games appear on ITG2. These include Bambee, Missing Heart, Spacekats (known as Bus Stop in DDR, with the exclusion of one member), Ni-Ni, Triple J, E-ROTIC and Lynn (Papaya in DDR). In fact, three songs appear on ITG2 that have been on Dance Dance Revolution games, though with different step charts: Typical Tropical and Bumble Bee from Bambee and Sunshine (originally Follow The Sun) from Triple J.
Of note, Wanna Do ~Hardhouse Mix~ is the only song in ITG to have a dedicated music video in-game, as it also serves as the theme song for the game. Bloodrush has its own cult following on YouTube, and there's a follow-up known as Bloodrush Revenge which Ad Man has uploaded to Soundcloud (https://soundcloud.com/avit-records/bloodrush-revenge-128k)
Machine Updates (Revisions)[edit]
As In The Groove 2 matured as an arcade game, Roxor released patches, called 'revisions', that could be applied to the machine in order to update it, fix bugs, adjust timing window errors, and other issues as they were discovered. This list contains only changes that were officially published by Roxor Games.
Their website discussing these Machine Updates, and their respective downloads are still available on the In The Groove subdomain of Roxor Games' website.
Revision 1[edit]
This is the first version of In The Groove 2, and is considered to be a beta. This is the only revision of the arcade that is not capable of performing updates.
Revision 2[edit]
Released: July 11, 2005
Changes:
- add serial number to title screen
- add coin debounce time to fix 'some coin drops register multiple times'
Revision 5[edit]
Released: November 2, 2005
Changes:
- Changed volume mixing from 90% to 85% to fix clipping problems.
- Service button must be held down briefly, to prevent accidental triggering due to electrical noise.
- Debounce all input, to fix spurious input problems (fixes extra way offs, mine explosions).
- In diagnostics, show the serial number of the drive in red.
- Fixed holding left and tapping right allows changing songs after selecting chance.
- Fixed pressing left/right while holding select to change difficulty also moves the wheel.
- Improved power selection for USB devices; may improve compatibility with iPod Shuffles.
- Fixed logo splash sound ignores Attract Sound Frequency setting.
- Improved memory card backup logic to reduce chance of corruption.
- Fixed pen drive 'edit' icons in double play showing edits for single play.
- Default 'premium' option is 'double for one credit'.
- Increased music wheel time.
- Fixed mods stored on memory card cause Disqualification in Survival mode.
- Fixed step errors on the following songs:
- Vertex^2 (double expert), Baby Don't You Want Me (double medium), Bumble Bee (single novice), Get Happy (double medium), Birdie Birdie (double medium), Reactor (double medium), Vorsprung Durch Techno (double medium), Life of a Butterfly double medium (multiple), Oasis (multiple), Out of the Dark (double medium), Monolith (single expert)
- Corrected sync on the following songs:
- Delirium, Xuxa, Queen of Light, Disconnected -Hyper-, Monolith, Hardcore Symphony, Typical Tropical, Amore, Agent Blatant, Incognito, Robotix, Clockwork Genesis, Destiny
- Includes all fixes in Revision 2.
Revision 8[edit]
Released: November 17, 2005
Changes:
- Fix coins don't register during loads.
- Fix spurious coin drop on startup on some conversion kit machines.
- Fix need to hold both Service and Test to enter the Service Menu (dedicated cabinets only) (bug introduced in R5).
- Includes all fixes from Revision 5 and earlier.
Revision 16[edit]
Released: August 28, 2006
Changes:
- Fix sync on the latest batch of dedicated cabinets.
- Fix support for iPod Shuffle.
- Includes all fixes from Revision 8 and earlier.
Revision 21[edit]
Released: October 11, 2006
Changes:
- Fix delayed input issue on some upgrade kits.
- Add support for Custom Songs. This is disabled by default, and can be enabled in the service menu.
- Includes all fixes from Revision 16 and earlier.
Revision 23[edit]
Released: January 26, 2007
Changes:
- Fix inaccurate input on some kits.
- End all Custom Songs at 120 seconds, even if the music runs for longer. This prevents players from playing for longer than 120 seconds when using .ogg music with inaccurate metadata length values.
- Includes all fixes from Revision 21 and earlier.
Custom Songs on Revision 21[edit]
On October 11, 2006 (a week prior to the official announcement of Konami's acquisition of the intellectual property rights to In The Groove), Roxor released Revision 21 (also referred to as r21). The patch adds a feature that allows players to bring custom songs from home and play them on the machine. Songs were created using StepMania, and the song files and accompanying audio files are stored on the player's USB card. When the player inserts their USB card into the machine they can then select the song from the game menu.
The feature had some intentional limitations:
- The music file can be no more than 120 seconds (2 minutes) long.
- The music file must be in Ogg Vorbis format.
- Ogg music files must be less than 5 MB in size.
- Banners and song samples aren't loaded, and are thus absent from the song selection screen.
- Background images (whether still or video) aren't loaded; instead, random background videos run during play. However, background scripts that use In the Groove's background videos do work within r21.
- A maximum of 50 songs are loaded from each player's USB card. Time limits in the game's loading screens sometimes caused fewer songs to be loaded.
An unofficial patch was later discovered online to circumvent the song length limit. Players could manipulate the metadata in the header of the OGG file to make the game think the song is only 1:45 long. The program which performs this patch is commonly referred to as the Ogg Length Patch program.[4] This allows songs of any length to be played on the machine as long as the music file is still under 5 MB in size. Playing songs that are longer than 3 minutes is looked down upon by some arcade operators due to the possibility of losing money, and in some cases bans have even been issued on players who excessively play long songs when others are waiting in line to play. The Ogg Length Patch vulnerability as well as other bugs and timing issues were fixed in R23. While R23 has timing corrections and bug fixes, it forces all custom songs to end at 120 seconds of play regardless of the use of the Ogg Length Patch.
Despite the timing fixes, Revision 23 is unpopular with the majority of ITG players. Even though some professional players prefer r23 due to the timing fixes, the strict time limit of 120 seconds was looked down upon since some official Dance Dance Revolution songs and even some official songs on the In The Groove 2 cabinet itself go beyond this time limit. Some players feel that RoXor should have implemented a system similar to Dance Dance Revolution 5th Mix (and already implemented in StepMania) in which songs longer than 150 seconds (2½ minutes) are deemed a 'long version' song, which takes up two stages (two songs' worth) of the player's credit, instead of blocking the songs from being played entirely.
Machine Hacking[edit]
General Information[edit]
Some technologically savvy players have found methods of hacking the game and loading additional content onto an 'In the Groove 2' machine. The In The Groove 2 arcade machine has a regular computer inside that runs a distribution of Debian Linux and a modified version of the open-source StepMania software. Players who can gain access to the data on the hard drive of the computer can modify configuration files, add new features, load new songs, change graphics or artwork, or modify the behavior of the StepMania engine running in the game.
The most popular methods of hacking involve booting the machine into a rogue operating system (usually a live Linux distribution such as SLAX Frodo). From there, additional songs and data can be downloaded from the USB card plugged into the Player 1 USB port, while a USB keyboard is plugged in to the Player 2 USB port to type commands at the Linux console.
Most of these hacks utilize an option in one of StepMania's configuration files, Static.ini, to load songs and content from additional locations on the hard drive where the hacker can store songs and other data.
Tournaments[edit]
In The Groove 2 tournaments are held at arcades throughout the world. Some of the most notable tournaments are NAT05 and the ITG World Cup, in which first place received an ITG2 dedicated cabinet. Most tournaments are scored on a player's dance percentage. There have been few others that have involved the use of mods, double, and even some that make use of custom songs with the R21 feature. After the lawsuit, the tournament scene began to die down, in part because Roxor could no longer sponsor local tournaments with small prizes and In The Groove paraphernalia such as T-shirts and posters. Still, there are tournaments held throughout the Americas and as of recently, Europe such as the Slippers Hurricane Summer Speed event (France), today that give out cash prizes and other various gifts, such as arcade tokens, coupons, and other video games.
Home version[edit]
Due to the Konami lawsuit, a PlayStation 2 port of In The Groove 2 was not released. However, a non-final beta version of the game was leaked onto the internet.[5][citation needed] A patch is available for the PC version of In The Groove that adds the new songs and theme from In The Groove 2 to the game. It is referred to as 'Song Pack A'.[6][7][8]
See also[edit]
References[edit]
- ^'In The Groove 2 (Owner's & Service Manual)'(PDF). hackmycab. Roxor Games, inc. pp. 7, 9. Retrieved 2017-07-24.
- ^'Settlement of the Litigation against Roxor Games, Inc'. Konami Corporation. 2006-10-23. Archived from the original on 2013-08-07. Retrieved 2017-07-24.
- ^ ab'In the Groove 2 (Owner's and Service Manual)'(PDF). hackmycab. Roxor Games, inc. pp. 4–5. Retrieved 2017-07-24.
- ^Najda, Greg (2017-03-15), itgoggpatch: Tool for patching .ogg vorbis music files to 1:45 in length and back to their original length, useful for ITG and Stepmania players, retrieved 2017-07-24
- ^fergatronanator (2008-07-31), In The Groove PS2 Beta., retrieved 2017-07-24
- ^'StepMania View File images/screens/Products/In The Groove PC-Mac Song Pack A/'. Stepmania. Archived from the original on 2008-02-20. Retrieved 2017-08-09.
- ^'In The Groove for PC/Mac'. Stepmania. Retrieved 2017-08-09.
- ^'In The Groove Cheats, PC'. www.supercheats.com. Retrieved 2017-08-09.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=In_the_Groove_2&oldid=893475843'
From Wikipedia, the free encyclopedia
In the Groove 2 | |
---|---|
Developer(s) | Roxor Games |
Publisher(s) | Roxor Games/Andamiro |
Platform(s) | Arcade |
Releasedate(s) | June 18, 2005 |
Genre(s) | Music |
Mode(s) | Multiple one-player and two-player modes |
Input methods | Two 4-panel dancepads, eight buttons, USBMemory Card reader |
Cabinet | Custom |
In the Groove 2 is the sequel to Roxor Games' 2004arcade game In the Groove.It was released to arcades officially on June 18, 2005. It isavailable as an upgrade kit and as a dedicated cabinet developed byAndamiro. The price for adedicated cabinet is $9,999 USD and theupgrade kit (sometimes referred to as a 'Boxor') is $2,999 USD.
There is a total of 137 songs available in the arcade version.This includes all 72 from the original arcade game, the three newsongs in the home version, and 65 brand new songs, four of whichare hidden and unlockable.
A lawsuit filed by Konamion May 9, 2005, asked for an injunction against the sale of theupgrade kit version. October 23, 2006 Konami and Roxor reached anout-of-court settlement which resulted in Konami acquiring theintellectual property rights to the In The Groove franchise andthus effectively terminated the distribution of the game in NorthAmerica. [1]
In development, it was known solely as In the Groove2. On June 18, 2005, Roxor Games officially announced therelease of the game, and announced that it would add the name ofAndamiro's Pump It Upline, becoming Pump It Up: In the Groove 2.However, 'Pump It Up' only appears on the marquee of the dedicatedcabinets developed by Andamiro. The name also appears on the titlescreen of a un-updated Andamiro made cabinet. The name appearsnowhere on a unupgraded cabinet.
The game also features a modified interface, based on the firstversion but recolored red and incorporating other changes. Theinterface also features a new font; the first version used ageneric font.
USB memory card support has been expanded on In the Groove 2,with the ability to now install revision updates stored downloadedfrom the internet saved onto the memory card. Several revisionshave been released, most of them adjusting timing windows, fixingsync issues with songs, and fixing other bugs. However, only 'r2'machines have the ability to install revision patches. Some earlyITG2 machines contain 'r1', which does not contain the MachineUpdate option. The biggest addition of functionality added with thepatches was contained in 'r21', which added the ability to loadcustom songs from the memory card.
Right-click on your Taskbar and select Taskbar Settings on the context menu.Step 2. If you are using a laptop, enable “ Automatically hide the taskbar in tablet mode“.
|
Newfeatures
The Novice difficulty level is a feature addedto the home version of In the Groove, carried over toIn the Groove 2. On this dfficulty level, all songs arerated as ones (including the hardest and fastest songs on otherdifficulties), and play in Novice mode places a traffic lightgraphic on the screen that tells players when to step. As always,two players can select different difficulty levels for the samesong, but if one selects Novice, then the traffic light alwaysappears instead of the normal backgrounds. It is also worth notingthat on ITG2, Novice always forces a constant speed of 120 BPM (a'C120' mod). As a result, since C-mods disqualify scores fromappearing on the scoreboards if the song played has pauses or speedchanges, those songs will never have any Novice scores saved.
Rolls are a new feature. They look like spikyhold notes and usually come in pairs. The player must continuallytap the corresponding arrows until the end of the roll, much likethe drum roll notes in Namco'sTaiko noTatsujin. Regardless of the song's speed, rolls must be tappedat least once every 0.3 seconds.
Survival Mode is another course-based gameplaymode. The player must play a five-song course, where each song hasa time limit less than the song's length. Time left over after eachsong is carried over to the next, and missteps deplete the timeremaining - time is only added for Fantastics, with no change forExcellents and detractions for anything lower. The lifebar in thismode is not used to determine whether the player passes. Instead,it serves as a visual indicator of how much time is remaining. Thegame ends when the remaining time is fully depleted.
Fitness Mode is a common home version featureon dance games that is included in the arcade version of ITG2. Thisgameplay mode allows users to keep track of time spent dancing andcalories burned.
Three previously Marathon-only modifiers -Bumpy, Beat, and Robot (a metallic gray Flat arrow type) - havealso been added to the regular modifier list. In addition, amulti-colored arrow type, Vivid, has been added for colorblindplayers. It resembles the default arrow color scheme used in DanceDance Revolution.
'Excellent', 'Great' and 'Decent' judgments are now prefixed orsuffixed with a dash. A prefix (-Excellent, -Great or -Decent)indicates that the player stepped too early; a suffix (Excellent-,Great- or Decent-) indicates that the player stepped too late. Innovice mode, 'Way Off' becomes 'Way Early' and 'Way Late'respectively; in other modes, the dash system still applies.
'Stretch Jumps' have been included in double play, a jump thatrequires a player to hit two panels simultaneously that are fartheraway from each other than normal jumps, such as 1PU+2PD or1PL+2PL.
Songs
In the Groove 2 includes more than 60 new songs in addition tothe entire songlist from the previous version, In the Groove. The sequel includes newsongs from established artists like ZiGZaG, Kid Whatever, InspectorK, Nina, Digital Explosion, and Machinae Supremacy. It alsointroduces songs from newcomers like Tekno Dred, Affinity, Hybrid,Lynn, and Onyx.
As with the original game, several artists that have releasedsongs for Dance Dance Revolution gamesappear on ITG2. These include Bambee, Missing Heart, Spacekats (known asBus Stop in DDR, with the exclusion of one member), Ni-Ni, TripleJ, E-ROTIC and Lynn (Papaya in DDR). In fact,three songs appear on ITG2 that have been on Dance Dance Revolutiongames, though with different step charts: TypicalTropical and Bumble Bee from Bambee andSunshine (originally Follow The Sun) from TripleJ.
Of note, Wanna Do ~Hardhouse Mix~ is the only song inITG to have a dedicated music video in-game, as it also serves asthe theme song for the game.
Song List
This list covers the 64 songs that are new in thearcade version of In the Groove 2. This song list does notinclude the songs from the original game (although they areplayable in In the Groove 2). To see those, reference the ITG song list.
The difficulties are abbreviated to conserve table space:
- N = Novice
- E = Easy
- M = Medium
- H = Hard
- X = Expert
Songs that need to be unlocked are highlighted in red. SomeExpert step routines have to be unlocked separately, even thoughthe songs they go to are playable from the start. These are denotedwith an asterisk.
This list includes the five songs made playable in the homeversion of In the Groove. These are highlighted in green,and do not have to be unlocked in this game.
Title | Artist | BPM | Single | Double | |||||||
N | E | M | H | X | E | M | H | X | |||
Agent Blatant | Ernest + Julio | 81-162 | 1 | 5 | 6 | 7 | 10 | 3 | 5 | 8 | 10 |
Amore | Uniq | 72-143 | 1 | 3 | 5 | 8 | 9* | 3 | 5 | 7 | 9* |
Baby Baby | Bambee | 134 | 1 | 3 | 6 | 8 | 3 | 6 | 8 | 9 | |
Baby Don't You Want Me | Nina | 135 | 1 | 2 | 5 | 7 | 9 | 2 | 3 | 7 | 9 |
Birdie | Doolittle | 68-136 | 1 | 3 | 5 | 7 | 9 | 3 | 6 | 8 | 9 |
Bloodrush | Tekno Dred | 79-158 | 1 | 4 | 8 | 9 | 12 | 4 | 6 | 9 | 11 |
Bumble Bee | Bambee | 138 | 1 | 3 | 4 | 7 | 9 | 3 | 6 | 8 | 9 |
Clockwork Genesis | Inspector K | 175 | 1 | 5 | 7 | 9 | 11 | 4 | 7 | 9 | 11 |
Cryosleep | Machinae Supremacy | 69-137 | 1 | 4 | 5 | 8 | 10* | 2 | 5 | 8 | 10* |
D-Code | Dust Devil | 100 | 1 | 3 | 5 | 8 | 10 | 2 | 5 | 7 | 9 |
Destiny | :) | 175 | 1 | 4 | 6 | 8 | 11 | 4 | 6 | 9 | 10 |
Determinator | Dust Devil | 147 | 1 | 4 | 6 | 8 | 12 | 3 | 6 | 9 | 12 |
Disconnected -Disco- | Kid Whatever | 139 | 1 | 5 | 6 | 8 | 9 | 3 | 6 | 8 | 10 |
Energizer | ZiGZaG | 76-303 | 1 | 5 | 9 | 10 | 12 | 6 | 9 | 11 | 13 |
Fleadh Uncut | Parker/Stiles | 132 | 1 | 4 | 6 | 8 | 10 | 3 | 6 | 8 | 10 |
Funk Factory | Money Deluxe | 130 | 1 | 4 | 7 | 8 | 9 | 4 | 7 | 8 | 9 |
Get Happy | Boom Boom Room | 67-133 | 1 | 3 | 5 | 7 | 9 | 3 | 6 | 8 | 9 |
Go 60 Go | Takoyaki | 160 | 1 | 4 | 7 | 9 | 12 | 4 | 6 | 9 | 9 |
Habanera 1 | Boom Boom Room | 81-158 | 1 | 3 | 5 | 7 | 2 | 5 | 8 | 9 | |
Hardcore Symphony | Digital Explosion | 174 | 1 | 4 | 7 | 9 | 11 | 4 | 6 | 9 | 10 |
High | Digital Explosion | 138 | 1 | 3 | 5 | 7 | 9 | 3 | 5 | 8 | 9 |
Hillbilly Hardcore | Benga Boys | 136 | 1 | 4 | 5 | 8 | 10 | 3 | 5 | 8 | 9 |
Hispanic Panic | ChuchoMerchan | 140 | 1 | 4 | 6 | 8 | 10 | 3 | 5 | 8 | 10 |
Holy Guacamole | ChuchoMerchan | 140 | 1 | 3 | 6 | 7 | 10 | 2 | 5 | 7 | 9 |
Hustle Beach | Papa J | 128 | 1 | 2 | 5 | 7 | 2 | 6 | 7 | 9 | |
Incognito | Inspector K | 150 | 1 | 3 | 5 | 8 | 9 | 3 | 6 | 9 | 10 |
Ize Pie | Headtwist & Pump | 68-136 | 1 | 2 | 5 | 7 | 9 | 3 | 6 | 7 | 9 |
July -Euromix- | JS14 | 145 | 1 | 3 | 5 | 8 | 9 | 3 | 7 | 9 | 9 |
Know Your Enemy | Hybrid | 130 | 1 | 4 | 6 | 9 | 10 | 3 | 6 | 9 | 10 |
Life of a Butterfly | Nina | 68-136 | 1 | 3 | 5 | 7 | 3 | 6 | 7 | ||
Lipstick Kiss | Ernest + Julio | 165 | 1 | 3 | 6 | 7 | 9 | 2 | 6 | 8 | 9 |
Liquid Moon | Inspector K | 160 | 1 | 2 | 6 | 8 | 9 | 2 | 6 | 9 | 10 |
Little Kitty Mine | Ni-Ni | 139 | 1 | 3 | 5 | 7 | 9 | 3 | 5 | 7 | 9 |
Monolith | Affinity | 49-196 | 1 | 5 | 7 | 9 | 11* | 6 | 8 | 9 | 12* |
Music Pleeze | B. Dastardly | 124 | 1 | 4 | 6 | 7 | 9 | 3 | 5 | 7 | |
My Life Is So Crazy | DJ Zombie | 140 | 1 | 4 | 6 | 8 | 9 | 2 | 5 | 8 | 9 |
No Princess | Lynn | 141 | 1 | 3 | 5 | 7 | 9 | 3 | 6 | 8 | 9 |
One False Move | Dust Devil | 53-105 | 1 | 4 | 6 | 9 | 10 | 3 | 5 | 9 | 10 |
Out of the Dark | Hybrid | 136 | 1 | 5 | 7 | 9 | 10 | 3 | 6 | 9 | 10 |
Pick Me Up & Tango | Nina | 133 | 1 | 3 | 6 | 8 | 3 | 6 | 8 | ||
Psalm Pilot | Jason Creasey | 130 | 1 | 3 | 5 | 8 | 9 | 3 | 6 | 8 | 9 |
Reactor | Jason Creasey | 125 | 1 | 3 | 5 | 7 | 2 | 5 | 7 | 10 | |
Renaissance | :) | 160 | 1 | 3 | 5 | 8 | 9 | 3 | 6 | 9 | 11 |
Ride the Bass | DJ Zombie | 138 | 1 | 2 | 4 | 7 | 9 | 2 | 6 | 8 | 9 |
Robotix | Kbit | 150-1337 | 1 | 4 | 6 | 8 | 11* | 4 | 6 | 9 | 11* |
Soapy Bubble | Fragmentz | 141 | 1 | 3 | 5 | 8 | 10 | 2 | 5 | 8 | 10 |
Spaceman | Lynn | 137 | 1 | 3 | 5 | 7 | 9 | 3 | 5 | 7 | 9 |
Spacy Crazy Girl | Ni-Ni | 135 | 1 | 3 | 5 | 7 | 9 | 3 | 6 | 7 | 9 |
Spin Chicken | Freebie & The Bean | 124 | 1 | 2 | 4 | 7 | 10 | 3 | 5 | 7 | 9 |
Summer ~Speedy Mix~ | :) | 185 | 1 | 4 | 6 | 9 | 13 | 4 | 7 | 9 | 11 |
Summer in Belize | Digital Explosion | 138 | 1 | 3 | 5 | 8 | 10 | 3 | 6 | 9 | 11 |
Sunshine | Triple J | 170 | 1 | 3 | 5 | 7 | 10 | 3 | 5 | 9 | 10 |
Sweet World | Omega Men | 132 | 1 | 3 | 6 | 8 | 10 | 3 | 6 | 7 | 11 |
Temple of Boom | Yanis Kamarinos | 146 | 1 | 3 | 6 | 9 | 10* | 3 | 6 | 9 | 10* |
The Message | Ni-Ni | 67-133 | 1 | 3 | 5 | 7 | 9 | 3 | 5 | 7 | 9 |
This is Rock & Roll | DJ Zombie | 140 | 1 | 3 | 5 | 7 | 9 | 3 | 6 | 8 | 9 |
Tribal Style | KaW | 140 | 1 | 3 | 6 | 9 | 10 | 3 | 5 | 9 | 11 |
Twilight | KaW | 136 | 1 | 6 | 7 | 8 | 10 | 3 | 6 | 9 | 10 |
Typical Tropical | Bambee | 137 | 1 | 3 | 5 | 7 | 9 | 3 | 6 | 7 | 9 |
VerTex² | ZiGZaG | 88-555 | 1 | 5 | 8 | 11 | 13 | 5 | 8 | 10 | 13 |
Visible Noise | Hybrid | 132 | 1 | 4 | 6 | 9 | 10 | 3 | 6 | 9 | 10 |
Vorsprung Durch-Techno- | Sly/Fly/Badman | 100-132 | 1 | 4 | 6 | 8 | 10 | 3 | 6 | 9 | 10 |
Wake Up | Kid Whatever | 138 | 1 | 4 | 6 | 8 | 9 | 3 | 6 | 8 | 9 |
Wanna Do ~Hardhouse Mix~ | Nina | 149 | 1 | 3 | 6 | 8 | 10 | 2 | 5 | 9 | 10 |
We Know What To Do | Matiloe | 140 | 1 | 2 | 4 | 7 | 9 | 3 | 5 | 8 | 9 |
! | Onyx | 155 | 1 | 4 | 6 | 9 | 12* | 4 | 8 | 9 | 13* |
Machine Updates(Revisions)
As In The Groove 2 matured as an arcade game, Roxor releasedpatches, called 'revisions', that could be applied to the machinein order to update it, fix bugs, adjust timing window errors, andother issues as they were discovered. This list containsonly changes that were officially published by RoxorGames.
Their website discussing these Machine Updates, and theirrespective downloads are still available on the In The Groovesubdomain of Roxor Games' website.
Revision1
This is the first version of In The Groove 2, and is consideredto be a beta. This is the only revision of the arcade that is notcapable of performing updates.
Revision2
Released: July 11 2005
Changes:
Changes:
- add serial number to title screen
- add coin debounce time to fix 'some coin drops registermultiple times'
Revision5
Released: November 2 2005
Changes:
Changes:
- Changed volume mixing from 90% to 85% to fix clippingproblems.
- Service button must be held down briefly, to prevent accidentaltriggering due to electrical noise.
- Debounce all input, to fix spurious input problems (fixes extraway offs, mine explosions).
- In diagnostics, show the serial number of the drive inred.
- Fixed holding left and tapping right allows changing songsafter selecting chance.
- Fixed pressing left/right while holding select to changedifficulty also moves the wheel.
- Improved power selection for USB devices; may improvecompatibility with iPod Shuffles.
- Fixed logo splash sound ignores Attract Sound Frequencysetting.
- Improved memory card backup logic to reduce chance ofcorruption.
- Fixed pen drive 'edit' icons in double play showing edits forsingle play.
- Default 'premium' option is 'double for one credit'.
- Increased music wheel time.
- Fixed mods stored on memory card cause Disqualification inSurvival mode.
- Fixed step errors on the following songs:
- Vertex^2 (double expert), Baby Don't You Want Me (doublemedium), Bumble Bee (single novice), Get Happy (double medium),Birdie Birdie (double medium), Reactor (double medium), VorsprungDurch Techno (double medium), Life of a Butterfly double medium(multiple), Oasis (multiple), Out of the Dark (double medium),Monolith (single expert)
- Corrected sync on the following songs:
- Delirium, Xuxa, Queen of Light, Disconnected -Hyper-, Monolith,Hardcore Symphony, Typical Tropical, Amore, Agent Blatant,Incognito, Robotix, Clockwork Genesis, Destiny
- Includes all fixes in Revision 2.
Revision8
Released: November 17 2005
Changes:
Changes:
- Fix coins don't register during loads.
- Fix spurious coin drop on startup on some conversion kitmachines.
- Fix need to hold both Service and Test to enter the ServiceMenu (dedicated cabinets only) (bug introduced in R5).
- Includes all fixes from Revision 5 and earlier.
Revision16
Released: August 28 2006
Changes:
Changes:
- Fix sync on the latest batch of dedicated cabinets.
- Fix support for iPod Shuffle.
- Includes all fixes from Revision 8 and earlier.
Revision21
Released: October 11 2006
Changes:
Changes:
- Fix delayed input issue on some upgrade kits.
- Add support for Custom Songs. This is disabled by default, andcan be enabled in the service menu.
- Includes all fixes from Revision 16 and earlier.
In The Groove Website
Revision23
Released: January 26 2007
Changes:
Changes:
- Fix inaccurate input on some kits.
- End all Custom Songs at 120 seconds, even if the music runs forlonger. This prevents players from playing for longer than 120seconds when using .ogg music with inaccurate metadata lengthvalues.
- Includes all fixes from Revision 21 and earlier.
Custom Songs on Revision21
On October 11th, 2006 (a week prior to the official announcementof Konami's acquisition of the intellectual property rights to InThe Groove), Roxor released Revision 21 (alsoreferred to as r21). The patch adds a feature thatallows players to play custom songs with an accompanying .sm file(see StepMania) storedon their USB card. The songs are stored in a Songs folder containedwithin the In the Groove 2 folder generated by thegame.
Limitations to this feature include[2]:
- The music file can be no more than 120 seconds (2 minutes) inlength.
- The music file must be in Ogg Vorbis format.
- Ogg music files must be less than 5 MB in size.
- Banners and song samples aren't loaded, and are thus absentfrom the song selection screen.
- Background images (whether still or video) aren't loaded;instead, random background videos run during play. However,background scripts that use In the Groove's background videos dowork within r21.
- 50 songs maximum are loaded per player; sometimes fewer areloaded if the USB load time exceeds a certain limit.
An unofficial patch was later released online to circumvent thesong length limit. It worked by changing the metadata in the headerof the OGG file to make the game think the song is only 1:45 long.The program which performs this patch is commonly referred to asthe Ogg Length Patch program. This allows songs ofany length to be played on the machine, provided the music file isstill under 5 MB in size. Playing songs that are longer than 3minutes is looked down upon by some arcade operators due to thepossibility of losing money, and in some cases bans have even beenissued on players who excessively play long songs when others arewaiting in line to play. The Ogg Length Patch vulnerability as wellas other bugs and timing issues were fixed in R23. While R23 hastiming corrections and bug fixes, it forces all custom songs to endat 120 seconds of play regardless of the use of the Ogg LengthPatch.
Despite the timing fixes, Revision 23 is unpopular with themajority of ITG players. Even though some professional playersprefer r23 due to the timing fixes, the strict time limit of 120seconds was looked down upon since some official DanceDance Revolution songs and even some official songs on theIn The Groove 2 cabinet itself go beyond this time limit.Some players feel that RoXor should have implemented a systemsimilar to DanceDance Revolution 5th Mix (and already implemented inStepMania) inwhich songs longer than 150 seconds (2 1/2 minutes) are deemed a'long version' song, which takes up two stages (two songs' worth)of the player's credit, instead of just counteracting the OggLength patch.
MachineHacking
GeneralInformation
Due to the fact that In the Groove runs a distribution of Debian Linux and that the game utilizes StepMania as its engine(which has been used outside ITG for creating and distributingstepcharts for other songs), technologically savvy players havefound methods of hacking additional content onto an 'In the Groove2' machine. The most popular methods involve utilizing a live Linuxdistribution (most methods SLAXFrodo) to boot the machine to a rogue operating system that theuser has control over. Additional songs are loaded onto a USB card(plugged into the Player 1 USB port), and a USB keyboard (pluggedinto the Player 2 USB port) is used to type commands at the Linuxconsole. Most of these hacks utilize an option in one ofStepMania's configuration files, Static.ini, to load songsand content from additional locations other than the main songfolder.
Pros &Cons
Songs loaded onto an ITG 2 machine in this manner circumvent therestrictions imposed on custom songs: the banner and song samplesload on the song selection screen, the background pictures and/orvideos display during gameplay, and if the song is 2 1/2 minutes orlonger, it will not be cut off. Due to the static settings whichare defined by the arcade theme, no song will take up 2 rounds.This is because the tutorial was considered when developing theoriginal ITG and was designed to use only 1 stage. Songs loadedonto a machine in this way will play regardless of if the machine'sUSB slots are working. This can be beneficial for tournamentoperators who want to load custom songs on a machine in preparationfor a custom songs tournament.
However, even with these benefits, arguments can still be madeagainst hacking the machine. Aside from the difficulty of theprocedure itself and the danger of damaging the machine, one canalso question the dangers of adding rogue material to a publiclyavailable entertainment device. A measure of care must be taken asto which songs get loaded onto the machine. Often songsare pirated, and some songs aren't appropriate for all audiences.Many simfiles are not synced properly or don't have all fivedifficulty levels for both singles and doubles play. Somestepcharts are mislabeled or unreasonably difficult or unfair tocomplete. All of these factors can reduce the overall quality ofthe machine if care is not taken to only add high quality contentto a hacked machine.
Custom songs that have been loaded onto an arcade machine inthis way also have more stringent formatting requirements. Sincethe machine is not being used in the intended way, no safeguards orconveniences are made for the modder. The exact requirements andconsequences for not meeting those requirements differ depending onthe revision of the cabinet, but improperly formatted simfiles canresult in empty stepcharts, warped music, or entire system crashes,all of which detract from the overall appeal of the game in acommercial institution.
Tournaments
In The Groove 2 tournaments are held at arcades throughout theworld. Some of the most notable tournaments are NAT05 and the ITGWorld Cup, in which first place received an ITG2 dedicated cabinet.Most tournaments are scored on a player's dance percentage. Therehave been few others that have involved the use of mods, double,and even some that make use of custom songs with the R21 feature.After the lawsuit, the tournament scene began to die down, in partbecause Roxor could no longer sponsor local tournaments with smallprizes and In The Groove paraphernalia such as t-shirts andposters. Still, there are tournaments held throughout the USA andCanada today that give out cash prizes and other various gifts,such as arcade tokens, coupons, and other video games.
Homeversion
Due to the Konami lawsuit, a PlayStation 2 port of In The Groove2 was not released. However, a non-final beta version of thegame was leaked onto the internet. A patch is available for the PCversion of In The Groove that adds the new songs and themefrom In The Groove 2 to the game.
See also
Externallinks
- Custom Songs with In TheGroove 2 Arcade
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In the Groove (commonly abbreviated ITG) was a series of music video games that used a four-panel dance pad. The series was first distributed by Roxor Games during a time when four-panel dance games in the arcade market were on the decline. As of October 18, 2006, Konami (makers of Dance Dance Revolution) has acquired the intellectual property rights to the series.[1][2]
The name In the Groove refers to three different things: the arcade version of the game In the Groove, the PlayStation 2 and PC version of the game, and the brand name of the franchise itself. In the Groove 2 is the second game in this franchise. An In the Groove 3 was planned but canceled, due to a lawsuit with Konami.
Gameplay[edit]
The gameplay mechanics of In the Groove are very similar to Konami's Dance Dance Revolution series, involving stepping in time to the general rhythm or beat of a song using a four-arrowed Dance Pad. During normal gameplay, color arrows scroll upwards from the bottom of the screen and pass over a set of gray, stationary arrows near the top (referred to as 'targets'). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrow(s) on the dance platform. Longer arrows referred to as 'Holds' must be held down for their entire length for them to count. 'Rolls' (as introduced in In the Groove 2), which appear to be spiky, green and yellow holds, must be rapidly tapped (like a drumroll, hence the name) for them to count. Mines deduct score and health if a player's foot is on an arrow when they pass by the corresponding target arrow on-screen.[citation needed]
On the player's far side of the screen is a life bar. This is affected by the accuracy judgements the player receives for hitting (or missing) arrows. Most machines have the Auto-Fail feature turned off - that is, any player whose life bar empties during a song can still finish playing that song, but will be failed at its conclusion. All machines will immediately fail any player who stops hitting arrows long enough to accrue 30 misses in a row. Similar to other dancing games, the player is judged for how accurately they step relative to when they were supposed to step. From best to worst, possible judgements are 'Fantastic,' 'Excellent,' 'Great,' 'Decent,' and 'Way Off,' If you failed to step on a step within the accuracy zone, it will be a 'Miss'. For holds and rolls, if the player finishes the hold or roll successfully, they receive a 'Yeah' judgement. If not, the player receives a 'Bad'. In the middle of the screen, the game keeps track of a player's current 'combo,' which is the length of the player's most recent chain of good timing judgements. A player's combo carries over from one song to the next, typically ending at the conclusion of a credit. However, if the player utilizes a USB card to keep track of their scores, their combo will also carry over from one credit to the next. The game has safety nets for players on easy difficulties that allows them to play all of the songs on their credit without failing out.At the end of the song, the results screen displays a grade for each player based on the percentage of points that they got.[citation needed]
Development[edit]
In the Groove is based on a modified version of the free and open sourceStepMania engine, which was originally designed to simulate the Dance Dance Revolution series. ITG was produced in the United States, and the majority of the In the Groove fanbase consists of players who desire songs and step patterns of a higher difficulty than those found in Dance Dance Revolution. A total of 72 songs are available in the original release of the game, ten of which are unlockable and one of which (Liquid Moon) is only available at the end of a single Marathon course.
RedOctane published a PlayStation 2 version of In the Groove. This version has all the features and songs from the arcade release, in addition to four 'preview songs' from the arcade version of In the Groove 2. The game reached store shelves on June 17, 2005, and introduced several new gameplay features, including the Novice difficulty, new Marathon courses, and new Fitness and Training modes.
At the 2005 Amusement Showcase International in Chicago, IL, Roxor Games announced that In the Groove 2 would be released with its own dedicated cabinet as well as an upgrade kit for old In The Groove conversion kits. The new cabinet was initially produced by Andamiro, the creators of Pump It Up, another dance-simulation game. However, in 2006 Roxor announced that they themselves would take over cabinet production for In The Groove 2 dedicated cabinets.[citation needed]In The Groove 2 was also made available as a conversion kit for older Dance Dance Revolution machines. In The Groove 2 features 65 new songs, as well as every song and course from the original release of In The Groove. Although a PlayStation 2 version of ITG2 was never released, the PC version (based on the first game) received a patch adding all the songs from ITG2 plus the new theme.
On May 9, 2005, Konami of Japan filed a complaint with the U.S. District Court for the Eastern District of Texas, asking for an injunction against Roxor and payment of damages, based on 'Konami's patent and trademark rights in its Dance Dance Revolution arcade game' and unfair competition law. Konami claims that the refitting of arcade cabinets 'has been done in an infringing and unfair way'. This did not affect the PlayStation 2 game, which was released as planned. On July 10, 2005, however, Konami amended its complaint to include the In the Groove PS2 game and its publisher RedOctane. On July 25, 2005, Roxor Games filed a counterclaim against Konami. In the counterclaim, Roxor denies most of the claims in Konami's complaint. Roxor Games also claims that In the Groove does not violate patent law and that Konami has engaged in unfair competition. However, the lawsuit ultimately ended in a settlement where Konami would acquire the In the Grooveintellectual property rights and that Roxor would 'respect Konami’s intellectual property rights'.[3] Kyle Ward and several other of ITG's developers and musicians later formed a new company, Fun in Motion, to in association with Andamiro, produce Pump It Up Pro, a spinoff of the Pump It Up series featuring music and features carried over from In the Groove.[citation needed]
On January 14, 2006, at the In the Groove North American Tournament Finals in Las Vegas, Roxor announced that the arcade release of In the Groove 3 and the home release of In the Groove 2 would take place sometime during 2006. ITG3 was to be previewed at the Amusement & Music Operators Association Expo 2006 convention in Las Vegas, though was absent from Roxor's presentation area, presumably due to delays in the game's production. The release of In the Groove 3 and home release of In the Groove 2 never happened, as Konami gained the intellectual property rights to the series and presumably cancelled future In The Groove projects. Some songs that were to debut on ITG3 found their way into Pump It Up Pro and Pump It Up NX2. Due to the open nature of the Stepmania platform used by ITG, the discovery of the ability to add custom songs to an ITG machine, and a patch for In the Groove 2 called 'r21' (which adds support for custom songs, released shortly before the lawsuit) many fans of the series have used leaked song and incomplete step files from ITG3 to try and rebuild it as a fan-created product.[citation needed]After working with Andamiro to work on Pump It Up Pro and Pump It Up Jump, Ward worked with Positive Gaming and other collaborators to create 'iDance 2', a dance pad game similar to In The Groove, but allowing up to 32 players to play concurrently using Bluetooth-connected pads.Kyle Ward continued developing rhythm games. He co-founded a new company, Step Revolution, LLC (initially named 'Step 'Evolution' LLC'),[4] in order to do so. As the founder and CEO of this enterprise, he produced the rhythm games 'ReRave', 'DittoBeat', 'ReRave Plus', and 'StepManiaX', as well as a touchscreen kiosk cabinet called 'REVO'.
Technical details[edit]
In the Groove is built on a complete PC system dubbed the 'Boxor' which runs a heavily modified version of the Debian GNU/Linux distribution. The computer contains a standard IDE hard disk (usually 40gb or 80gb in size), single-core 32-bit processor (Usually AMD Athlon or Intel Celeron), 128mb nVidia GeForce FX 5200 graphics card, 256MB or 512MB of DDR RAM, a Gigabyte Technology GA-8IPE1000 Pro2 motherboard, and a USB 2.0 hub (Cypress EZ-USB FX2) for transferring user statistics and edits onto a flash drive. On upgrade kits for Dance Dance Revolution machines, The Boxor includes a special I/O board called 'ITGIO' for making a JAMMA connection to the machine. Some Boxors have slightly different hardware than others. The software used to run the game is a proprietary fork of the open sourceStepMania computer program. Anti-piracy measures are achieved through the use of a 'serial dongle' which prevents execution of the software on an unlicensed computer. Certain versions of the In the Groove 2 cabinet - in particular the ones manufactured by Andimiro, have BIOS passwords. In this situation users have to bypass the password by resetting the BIOS on the motherboard. This is typically done by removing the power cord and CMOS battery, then activating CMOS_PWD reset jumper on the motherboard of the computer.[citation needed]
Music[edit]
A total of 135 songs are available to play in the In The Groove arcade series. A few additional songs are exclusive to the home version for PC and Mac. Kyle Ward is the developer's house musician, who composed many of the songs.[citation needed] Another 56 artists can be found in the series.
Games[edit]
References[edit]
- ^http://www.ddrfreak.com/phpBB2/viewtopic.php?t=121920
- ^http://www.stepmania.com/forums/showthread.php?t=6304
- ^Press Release - In The GrooveArchived 2007-06-21 at the Wayback Machine
- ^'Company - Step Revolution LLC'. Step Revolution LLC. Retrieved 2 April 2019.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=In_the_Groove_(series)&oldid=890597761'
Infobox VG
title = In the Groove 2
developer =Roxor Games
publisher =Roxor Games /Andamiro
designer =
release =June 18 , 2005
genre = Music
modes = Multiple one-player and two-player modes
cabinet = Custom
arcade system =
display = Horizontal, Raster, standard resolution
input = Two 4-paneldance pad s, eight buttons, USBMemory Card reader
platforms = Arcade
title = In the Groove 2
developer =
publisher =
designer =
release =
genre = Music
modes = Multiple one-player and two-player modes
cabinet = Custom
arcade system =
display = Horizontal, Raster, standard resolution
input = Two 4-panel
platforms = Arcade
'In the Groove 2' is the sequel to Roxor Games ' 2004 arcade game In the Groove. It was released to arcades officially on June 18 , 2005 . It is available as an upgrade kit and as a dedicated cabinet developed by Andamiro . The price for a dedicated cabinet is $9,999 USD and the upgrade kit (sometimes referred to as a 'Boxor') is $2,999 USD.
There is a total of 137 songs available in the arcade version. This includes all 72 from the original arcade game, the three new songs in the home version, and 65 brand new songs, four of which are hidden and unlockable.
A lawsuit filed by Konami on May 9 , 2005 , asked for an injunction against the sale of the upgrade kit version. October 23 , 2006 Konami and Roxor reached an out-of-court settlement which resulted in Konami acquiring the intellectual property rights to the In The Groove franchise and thus effectively terminated the distribution of the game in North America. [http://www.konami.co.jp/en/news/topics/061023roxor/]
In development, it was known solely as In the Groove 2. On June 18 , 2005, Roxor Games officially announced the release of the game, and announced that it would add the name of Andamiro's Pump It Up line, becoming Pump It Up: In the Groove 2. However, 'Pump It Up' only appears on the marquee of the dedicated cabinets developed by Andamiro. The name also appears on the title screen of a un-updated Andamiro made cabinet. The name appears nowhere on a unupgraded cabinet. The game also features a modified interface, based on the first version but recolored red and incorporating other changes. The interface also features a new font; the first version used a generic font.
USB memory card support has been expanded on In the Groove 2, with the ability to now install revision updates stored downloaded from the internet saved onto the memory card. Several revisions have been released, most of them adjusting timing windows, fixing sync issues with songs, and fixing other bugs. However, only 'r2' machines have the ability to install revision patches. Some early ITG2 machines contain 'r1', which does not contain the Machine Update option. The biggest addition of functionality added with the patches was contained in 'r21', which added the ability to load custom songs from the memory card.
New features
The Novice difficulty level is a feature added to the home version of 'In the Groove', carried over to 'In the Groove 2'. On this dfficulty level, all songs are rated as ones (including the hardest and fastest songs on other difficulties), and play in Novice mode places a traffic light graphic on the screen that tells players when to step. As always, two players can select different difficulty levels for the same song, but if one selects Novice, then the traffic light always appears instead of the normal backgrounds. It is also worth noting that on ITG2, Novice always forces a constant speed of 120 BPM (a 'C120' mod). As a result, since C-mods disqualify scores from appearing on the scoreboards if the song played has pauses or speed changes, those songs will never have any Novice scores saved.
Rolls are a new feature. They look like spiky hold notes and usually come in pairs. The player must continually tap the corresponding arrows until the end of the roll, much like the drum roll notes in Namco 's Taiko no Tatsujin . Regardless of the song's speed, rolls must be tapped at least once every 0.3 seconds.
Survival Mode is another course-based gameplay mode. The player must play a five-song course, where each song has a time limit less than the song's length. Time left over after each song is carried over to the next, and missteps deplete the time remaining - time is only added for Fantastics, with no change for Excellents and detractions for anything lower. The lifebar in this mode is not used to determine whether the player passes. Instead, it serves as a visual indicator of how much time is remaining. The game ends when the remaining time is fully depleted.
Fitness Mode is a common home version feature on dance games that is included in the arcade version of ITG2. This gameplay mode allows users to keep track of time spent dancing and calorie s burned.
Three previously Marathon-only modifiers - Bumpy, Beat, and Robot (a metallic gray Flat arrow type) - have also been added to the regular modifier list. In addition, a multi-colored arrow type, Vivid, has been added for colorblind players. It resembles the default arrow color scheme used in Dance Dance Revolution .
'Excellent', 'Great' and 'Decent' judgments are now prefixed or suffixed with a dash. A prefix (-Excellent, -Great or -Decent) indicates that the player stepped too early; a suffix (Excellent-, Great- or Decent-) indicates that the player stepped too late. In novice mode, 'Way Off' becomes 'Way Early' and 'Way Late' respectively; in other modes, the dash system still applies.
'Stretch Jumps' have been included in double play, a jump that requires a player to hit two panels simultaneously that are farther away from each other than normal jumps, such as 1PU+2PD or 1PL+2PL.
ongs
In the Groove 2 includes more than 60 new songs in addition to the entire songlist from the previous version, In the Groove. The sequel includes new songs from established artists like ZiGZaG, Kid Whatever, Inspector K, Nina, Digital Explosion, and Machinae Supremacy . It also introduces songs from newcomers like Tekno Dred, Affinity, Hybrid, Lynn, and Onyx.
As with the original game, several artists that have released songs for Dance Dance Revolution games appear on ITG2. These include Bambee , Missing Heart, Spacekats (known as Bus Stop in DDR, with the exclusion of one member), Ni-Ni, Triple J, E-ROTIC and Lynn (Papaya in DDR). In fact, three songs appear on ITG2 that have been on Dance Dance Revolution games, though with different step charts: Typical Tropical and Bumble Bee from Bambee and Sunshine (originally Follow The Sun) from Triple J.
Of note, 'Wanna Do ~Hardhouse Mix~' is the only song in ITG to have a dedicated music video in-game.
ong List
This list covers the 64 songs that are 'new' in the arcade version of 'In the Groove 2 '. This song list does not include the songs from the original game (although they are playable in In the Groove 2). To see those, reference the ITG song list.
The difficulties are abbreviated to conserve table space::N = Novice:E = Easy:M = Medium:H = Hard:X = Expert
Songs that need to be unlocked are highlighted in red. Some Expert step routines have to be unlocked separately, even though the songs they go to are playable from the start. These are denoted with an asterisk.
This list includes the five songs made playable in the home version of 'In the Groove'. These are highlighted in green, and do not have to be unlocked in this game.
Machine Updates (Revisions)
As In The Groove 2 matured as an arcade game, Roxor released patches, called 'revisions', that could be applied to the machine in order to update it, fix bugs, adjust timing window errors, and other issues as they were discovered. This list contains 'only' changes that were officially published by Roxor Games.
While InTheGroove.com is no longer available, their website discussing these Machine Updates, and their respective downloads are still available on Archive.org's [http://web.archive.org/web/20070809205709/www.inthegroove.com/page/Machine_Updates Way Back Machine] .
Revision 1
This is the first version of In The Groove 2, and is considered to be a beta. This is the only revision of the arcade that is not capable of performing updates.
Revision 2
Released: July 11 2005
Changes:
*add serial number to title screen
*add coin debounce time to fix 'some coin drops register multiple times'
Changes:
*add serial number to title screen
*add coin debounce time to fix 'some coin drops register multiple times'
Revision 5
Released: November 2 2005
Changes:
*Changed volume mixing from 90% to 85% to fix clipping problems.
*Service button must be held down briefly, to prevent accidental triggering due to electrical noise.
*Debounce all input, to fix spurious input problems (fixes extra way offs, mine explosions).
*In diagnostics, show the serial number of the drive in red.
*Fixed holding left and tapping right allows changing songs after selecting chance.
*Fixed pressing left/right while holding select to change difficulty also moves the wheel.
*Improved power selection for USB devices; may improve compatibility with iPod Shuffles.
*Fixed logo splash sound ignores Attract Sound Frequency setting.
*Improved memory card backup logic to reduce chance of corruption.
*Fixed pen drive 'edit' icons in double play showing edits for single play.
*Default 'premium' option is 'double for one credit'.
*Increased music wheel time.
*Fixed mods stored on memory card cause Disqualification in Survival mode.
Changes:
*Changed volume mixing from 90% to 85% to fix clipping problems.
*Service button must be held down briefly, to prevent accidental triggering due to electrical noise.
*Debounce all input, to fix spurious input problems (fixes extra way offs, mine explosions).
*In diagnostics, show the serial number of the drive in red.
*Fixed holding left and tapping right allows changing songs after selecting chance.
*Fixed pressing left/right while holding select to change difficulty also moves the wheel.
*Improved power selection for USB devices; may improve compatibility with iPod Shuffles.
*Fixed logo splash sound ignores Attract Sound Frequency setting.
*Improved memory card backup logic to reduce chance of corruption.
*Fixed pen drive 'edit' icons in double play showing edits for single play.
*Default 'premium' option is 'double for one credit'.
*Increased music wheel time.
*Fixed mods stored on memory card cause Disqualification in Survival mode.
*Fixed step errors on the following songs:
**Vertex^2 (double expert), Baby Don't You Want Me (double medium), Bumble Bee (single novice), Get Happy (double medium), Birdie Birdie (double medium), Reactor (double medium), Vorsprung Durch Techno (double medium), Life of a Butterfly double medium (multiple), Oasis (multiple), Out of the Dark (double medium), Monolith (single expert)
**Vertex^2 (double expert), Baby Don't You Want Me (double medium), Bumble Bee (single novice), Get Happy (double medium), Birdie Birdie (double medium), Reactor (double medium), Vorsprung Durch Techno (double medium), Life of a Butterfly double medium (multiple), Oasis (multiple), Out of the Dark (double medium), Monolith (single expert)
*Corrected sync on the following songs:
**Delirium, Xuxa, Queen of Light, Disconnected -Hyper-, Monolith, Hardcore Symphony, Typical Tropical, Amore, Agent Blatant, Incognito, Robotix, Clockwork Genesis, Destiny
**Delirium, Xuxa, Queen of Light, Disconnected -Hyper-, Monolith, Hardcore Symphony, Typical Tropical, Amore, Agent Blatant, Incognito, Robotix, Clockwork Genesis, Destiny
*Includes all fixes in Revision 2.
Revision 8
Released: November 17 2005
Changes:
*Fix coins don't register during loads.
*Fix spurious coin drop on startup on some conversion kit machines.
*Fix need to hold both Service and Test to enter the Service Menu (dedicated cabinets only) (bug introduced in R5).
*Includes all fixes from Revision 5 and earlier.
Changes:
*Fix coins don't register during loads.
*Fix spurious coin drop on startup on some conversion kit machines.
*Fix need to hold both Service and Test to enter the Service Menu (dedicated cabinets only) (bug introduced in R5).
*Includes all fixes from Revision 5 and earlier.
Revision 16
Released: August 28 2006
Changes:
*Fix sync on the latest batch of dedicated cabinets.
*Fix support for iPod Shuffle.
*Includes all fixes from Revision 8 and earlier.
Changes:
*Fix sync on the latest batch of dedicated cabinets.
*Fix support for iPod Shuffle.
*Includes all fixes from Revision 8 and earlier.
Revision 21
Released: October 11 2006
Changes:
*Fix delayed input issue on some upgrade kits.
*Add support for Custom Songs. This is disabled by default, and can be enabled in the service menu.
*Includes all fixes from Revision 16 and earlier.
Changes:
*Fix delayed input issue on some upgrade kits.
*Add support for Custom Songs. This is disabled by default, and can be enabled in the service menu.
*Includes all fixes from Revision 16 and earlier.
Revision 23
Released: January 26 2007
Changes:
*Fix inaccurate input on some kits.
*End all Custom Songs at 120 seconds, even if the music runs for longer. This prevents players from playing for longer than 120 seconds when using .ogg music with inaccurate metadata length values.
*Includes all fixes from Revision 21 and earlier.
Changes:
*Fix inaccurate input on some kits.
*End all Custom Songs at 120 seconds, even if the music runs for longer. This prevents players from playing for longer than 120 seconds when using .ogg music with inaccurate metadata length values.
*Includes all fixes from Revision 21 and earlier.
Custom Songs on Revision 21
On October 11th, 2006 (a week prior to the official announcement of Konami's acquisition of the intellectual property rights to In The Groove), Roxor released Revision 21 (also referred to as r21). The patch adds a feature that allows players to play custom songs with an accompanying .sm file (see StepMania ) stored on their USB card. The songs are stored in a Songs folder contained within the 'In the Groove 2' folder generated by the game.
In The Groove 2 Machine Locations
Limitations to this feature include [http://www.stepmania.com/wiki/Custom_Songs_with_In_The_Groove_2_Arcade] :
* The music file can be no more than 120 seconds (2 minutes) in length.
* The music file must be inOgg Vorbis format.
* Ogg music files must be less than 5 MB in size.
* Banners and song samples aren't loaded, and are thus absent from the song selection screen.
* Background images (whether still or video) aren't loaded; instead, random background videos run during play. However, background scripts that use In the Groove's background videos do work within r21.
* 50 songs maximum are loaded per player; sometimes fewer are loaded if the USB load time exceeds a certain limit.
* The music file can be no more than 120 seconds (2 minutes) in length.
* The music file must be in
* Ogg music files must be less than 5 MB in size.
* Banners and song samples aren't loaded, and are thus absent from the song selection screen.
* Background images (whether still or video) aren't loaded; instead, random background videos run during play. However, background scripts that use In the Groove's background videos do work within r21.
* 50 songs maximum are loaded per player; sometimes fewer are loaded if the USB load time exceeds a certain limit.
In The Groove 2 Arcade Machine
An unofficial patch was later released online to circumvent the limit, and making the machine think it the song is only 1:45 long, commonly referred to as the Ogg Length Patch. This allows songs of any length to be played on the machine, provided the music file is still under 5 MB in size. Playing songs that are longer than 3 minutes is looked down upon by some arcade operators due to the possibility of losing money, and in some cases, bans have even been issued on players who play songs whose length exceeds 3 minutes. However, it may be worth noting that a portion of ITG players do keep their play of such patched songs in check when others are waiting in line to play. This was however countered with r23, which fixed other bugs (such as a bug causing background scripts from existing songs to not function correctly), but also forces all custom songs to end at 120 seconds of play (if the song is longer than that, it simply cuts it off at that point).
Despite this change, Revision 23 is unpopular with the majority who play ITG (more professional players prefer r23 due to the timing bugs that were created in r21 and fixed in r23) than Revision 21 was due to the strict time limit, since some official 'Dance Dance Revolution ' songs and many songs on the 'In The Groove 2' cabinet itself go beyond this time limit. Some players feel that RoXor should have implemented a system similar to 'Dance Dance Revolution 5th Mix ' (and already implemented in 'StepMania ') in which songs longer than 150 seconds (2 1/2 minutes) are deemed a 'long version' song, which takes up two stages (two songs' worth) of the player's credit, instead of just counteracting the Ogg Length patch.
Machine Hacking
General Information
Due to the fact that In the Groove runs a distribution of Debian Linux and that the game utilizes StepMania as its engine (which has been used outside ITG for creating and distributing stepcharts for other songs), technologically savvy players have found methods of hacking additional content onto a In the Groove 2 machine. The most popular methods involve utilizing a live Linux distribution (most methods SLAX Frodo) to boot the machine to a rogue operating system that the user has control over. Additional songs are loaded onto a USB card (plugged into the Player 1 USB port), and a USB keyboard (plugged into the Player 2 USB port) is used to type commands at the Linux console. Most of these hacks utilize an option in one of StepMania's configuration files, 'Static.ini', to load songs and content from additional locations other than the main song folder.
Pros & Cons
Songs loaded onto an ITG 2 machine in this manner circumvent the restrictions imposed on custom songs: the banner and song samples load on the song selection screen, the background pictures and/or videos display during gameplay, and if the song is 2 1/2 minutes or longer, it will not be cut off. Due to the static settings which are defined by the arcade theme, no song will take up 2 rounds. This is because the tutorial was considered when developing the original ITG and was designed to use only 1 stage. Songs loaded onto a machine in this way will play regardless of if the machine's USB slots are working. This can be beneficial for tournament operators who want to load custom songs on a machine in preparation for a custom songs tournament. However, even with these benefits, arguments can still be made against hacking the machine. Aside from the difficulty of the procedure itself and the danger of damaging the machine, one can also question the amount of care being taken as to 'which' songs get loaded onto the machine. Some songs aren't appropriate for all audiences, many simfiles are not synced properly or don't have all five difficulty levels for both singles and doubles play, and some stepcharts are 'keyboard' charts meant for play on StepMania rather than 'paddable' charts 'meant' to be played with one's feet. Custom songs that have been loaded onto the machine in this way also have more stringent formatting requirements. Because it is not a standard way of playing songs on an In The Groove machine, no safeguards or conveniences are made for the user. The exact requirements and consequences for not meeting those requirements differ depending on the revision of the cabinet.
Tournaments
In The Groove 2 tournaments are held at arcades throughout the world. Some of the most notable tournaments are NAT05 and the ITG World Cup, in which first place received an ITG2 dedicated cabinet. Most tournaments are scored on a player's dance percentage. There have been few others that have involved the use of mods, double, and even some that make use of custom songs with the R21 feature. After the lawsuit, the tournament scene began to die down, in part because Roxor could no longer sponsor local tournaments with small prizes and In The Groove paraphernalia such as t-shirts and posters. Still, there are tournaments held throughout the USA and Canada today that give out cash prizes and other various gifts, such as arcade tokens, coupons, and other video games.
Home version
Due to the Konami lawsuit, a PlayStation 2 port of 'In The Groove 2' was not released but is available from the usual places. A patch is available for the PC version of 'In The Groove' that adds the new songs and theme from In The Groove 2 to the game.
See also
* Dance pad
*Dance pad video games
*Roxor Games
*In the Groove (game)
*
*
*
External links
* [http://www.roxorgames.com Official RoXoR Games Website]
* [http://www.stepmania.com Official StepMania Website]
* [http://www.stepmania.com/wiki/Custom_Songs_with_In_The_Groove_2_Arcade Custom Songs with In The Groove 2 Arcade]
* [http://www.stepmania.com Official StepMania Website]
* [http://www.stepmania.com/wiki/Custom_Songs_with_In_The_Groove_2_Arcade Custom Songs with In The Groove 2 Arcade]